

You’ll also spend a great deal of time swapping from different levels of sub-menus, and jumping between using the D-pad for some inputs and the joystick for others, which constantly made me confused as to what I should be using for specific menus and losing my place entirely on screen more than a few times.

So, when the UI is not clean, easy to use, and slow and intrusive instead of helpful, it puts a damper on the gameplay experience.įor whatever length of time it takes you to solve each puzzle in the game, you’d have to add another hour and half that will be dedicated to you fixing mistakes you didn’t see because your cursor was in the way. This means that for the entirety of actual gameplay, you are constantly looking at a menu screen from which you can select materials, where you would place them, and so on. In Bridge Constructor, your entire view of the action is from a 2-D plane as you connect wooden or steel struts and wire cables to design and create your own bridge. Unfortunately, these are the only positive things I have to say about Bridge Constructor: The Walking Dead. Though the concept may be solid and the premise easy to grasp, the moment you hit play it all starts to fall apart. The physics in-game are good enough that detailed players will be rewarded for their efforts in creating these wooden and sometimes steel concoctions. Vehicles, crashing objects, button pressing, and character commands all come into play alongside timing it all to make each puzzle complex and challenging. The premise is simple enough: build bridges to either lead the Walkers (zombies) away from your party and into a trap, or using them to get your party from one side of the level to the other. Being part of the Walking Dead universe also means there’s an ominous atmosphere where people try to survive in a harsh new world that’s only a shadow of what it once was. It’s not the most exciting goal, but it’s enough to keep you going. I was glad, however, to discover the Walking Dead IP exists primarily to show off zombies and give each level the same objective: get your party to the safe zone alive. When I saw Daryl for the first time, I recognized him as Sam Bridges (now there’s a collaboration – DS x BC). Nothing against the show, I just couldn’t get into it myself, so I know nothing about it. I want to frame this by saying I’m not a Walking Dead fan. Or at least, that’s the feeling I got, specifically with Bridge Constructor: The Walking Dead, the latest in Bridge Constructor collaborations. Have you ever completed an enormous task? Anything that requires pain-staking hours of detailed work, because if you don’t get it right one mistake could send it all crashing down? I can’t speak for everyone, but I know I’ve been able to get through planning large events or finishing large projects, looked back and said, “I don’t know how I did that.” That’s basically the feeling you get when playing Bridge Constructor.
